Thankfully there are some stuff that the game does prosper
in Producer Knowledge
Tue Jul 12, 2016 6:13 am
• 33 Posts
Thankfully there are some stuff that the game does prosper, with combat standing out since the reason to become involved. The focus this is actually the martial arts -- styled skills, and thus the mechanics are a bit more involved than other MMOs. Many courses rely heavily upon countering, stunning or even knocking back opponents, mitigating damage via smart skill selection instead of simply leaving areas of impact.
It's not a good intuitive system since there is a vast selection of abilities open to you, with some just appearing after conference particular prerequisites. Certain skills is only going to appear once these types of requirements are fulfilled, some even changing the keys for the ordinary combat capabilities.
For instance, Assassins can start a Decoy Position ability that, whenever hit, will lead them to dash behind a good enemy and key in stealth. From this point there are many options, such because stunning BNS gold the actual enemy, dealing a lot of damage or applying a collection of bleed and toxin to name just a couple.